Play online bingo with friends in the UK at Jackpotjoy Bingo. Friday, May 30. 2008Forky (game proposal)
Since one of BrainKing public opinion polls shows that there is a group of people who would like to play domino games on our site, we present a domino type game proposal this time. Created by Andy Lewicki, this time.
Name of the game: Forky
This game is kind of open game, although, opponent's pieces are not exposed during the game. We have the situation with perfect information and the whole idea is to outsmart the opponent and play all the pieces before the opponent or block the game with fewer points on hand. This game doesn't require good memory, since everything is clear from the very beginning and this fits perfectly for a turn-based site. The name Forkt reflects the skippy idea of allowed stones to be exposed. I would like to remind that opinion poll results don't make us obliged to do anything based on them, so although we plan to make some domino games in the future, nobody promises any dates. Sunday, May 25. 2008Risky Die (game proposal)
Right, Mr. Andy Lewicki strikes back again.
Name of the game: Risky Die
Comments? Wednesday, May 7. 2008Flag (game proposal)
This game has been submitted by Mike Mallette. It has simple but interesting rules and it could be worth trying out.
Name of the game: Rush
Friday, April 25. 2008Mad Chess (game proposal)
This interesting proposal of a Chess variant comes from Andy Lewicki (surprise, surprise
Name of the game: Mad Chess Rules:
Comments? From my point of view, I like this idea very much because the luck factor is not as strong as in Dice Chess and it is possible to create many different strategies. Thursday, April 17. 2008Big Bang (game proposal)
And the game of the day is created (again) by Andy Lewicki. It is called Big Bang:
Some additional rules:
Comments are welcome. Sunday, April 13. 2008Fourmate (game proposal)
Another very nice game idea from Andy Lewicki is the subject of today's entry.
Name of the game: Fourmate (or Fourmation, which one is better?) Rules: (a combination of several different games) BORROWED from Fisher Random Chess: - initial position (random), without pawns. - no castles - no "killing" other pieces - no checks BORROWED from 4(5) in line: - players trying to arrange exactly 4 (no 5, 6, ...) of their pieces either in a row (horizontally, vertically or diagonally) or in a square 2x2. - above formation MUST NOT have more than 2 pieces on player's half of the board. BORROWED from Connect 6: - white moves first ONE of his pieces anywhere on the board according to chess rules. - black moves TWO of his pieces anywhere on the board but these two pieces cannot touch each other, they have to be at least one squares apart. - white moves again ONE of his pieces anywhere. ... and so game continues this way. GOAL: The player who assembles 4 pieces (exactly) as a first in a way prescribed above, becomes the winner. I am always glad to see a new idea which is based on Chess but does not require real Chess playing skills. And I am sure that everybody can learn how to move Chess pieces. Thursday, April 10. 2008Dominate
This is another game proposal by Andy Lewicki and since BrainKing has no domino games yet, it might be worth a discussion about this topic. Or maybe not - anyway, this proposal sounds very interesting.
Name: Dominate Initial info:
Rules:
This simple game has enormous depth of strategic possibilities, players may guess only a portion of what tiles might be in opponent's hand (three of them are removed from the game but players do not know which). It's highly unlikely that the game will be drawn. To fill the whole board with 18 tiles players would have to cooperate (solitaire-like mode) which will not be the case. So, prepare yourself for fierce fight from the very beginning. And since I am not a domino player at all, perhaps someone who is more experienced would post a comment about this idea. Friday, April 4. 2008Dark Knight Fight (game variant proposal)
This proposal of a version of the popular Knight Fight game has been created by MadMonkey and tenuki. It seems that people like Knight Fight so much that they would like to try new variants of this original game as well - and since we already have some of them in our collection of hot tips to be implemented, there is a good chance to make them satisfied.
Dark Knight Fight
After some thought we decided that squares used, will be shown as used & also Stars will be shown to both players (i.e. +100 or -100) to keep track of how many used. The basic idea is to make the game more fun, but also include the chance to take a gamble (the stars). Also great emphasis is being put on players to keep notes (if they want to win). Opponents are only shown Mirrors for their go following so it is down to them to keep note of there opponents score if they wish. It may take some testing as we did have to think about certain things (e.g. should used squares be shown or left blank so players could trap themselves). Well, anybody wants to comment this? Thursday, March 20. 2008Admiral Battleboats (game proposal)
This variant of classic battleboats game has been proposed by lukulus and, according to the author's words, it could make the game much more dynamic. Well, the description follows:
Name of the game: Admiral Battleboats
Just a side note - the answer to my question "how can the admiral jump from a sinking ship to another one over the whole board?" is "he is using a helicopter". Saturday, March 15. 2008Rush (game proposal)
This game has been suggested by Mark Steere who is the creator of many interesting board games and offers all of them for a free implementation on game sites (you can find more games at MarkSteereGames.com page).
![]() INTRODUCTION Rush is a territory game which is played with a Go set. Any size board with an odd number of rows and an odd number of columns can be substituted for the Go board. Play begins on an empty board, as shown in Figure 1. Each player takes possession of all of the stones of one color. Draws and ties cannot occur in Rush. Mark Steere designed Rush in May, 2007. STONE PLACEMENT Players take turns placing their own stones on unoccupied points. A “connection” in Rush is formed when a stone is placed horizontally or vertically adjacent to an on-board stone. If a player adds a stone which forms either no connections or only one connection (to either color stone), that player’s turn is concluded. A player may place a stone on the board which forms two or more connections only if at least one of those connections is made with an enemy stone. A player may never, under any circumstances, place a stone which forms two or more connections with his own stones and no connections with any enemy stones. Figure 2 shows all of the legal placements available to White, marked with W’s. If a player forms two or more connections with his newly added stone, he is required to add another stone to the board while it is still his turn. He must continue to add stones during his turn until his most recently placed stone forms less than two connections, or until there are no more placements available to him, at which time his turn is concluded. Each player will always have at least one placement available at the outset of his turn, and must make at least one placement on his turn. A player is never required to make a placement which forms two or more connections unless his only available placements each form two or more connections. Figures 3a through 3c show a series of stones added by White during one of White’s turns. Each placement is marked with a W. OBJECT OF THE GAME When the board is completely filled with stones, the player with the majority of stones on the board wins. Comments please. Tuesday, March 11. 2008Num Bears game proposal
Although BrainKing already supports 123 different games and one would think that it could be enough for everyone, every good proposal of a new game (which can be implemented later) is always welcome.
Name of the game: Num Bears
The whole idea in this game is to be careful when taking tiles, every taken tile exposes another tile which can be used by the opponent to his advantage. Two major ways of taking tiles coupled with 20 open tiles create the whole range of possible plays and strategy that can be utilized. Well, it seems to be another nice member of the Knight Fight family. When I have some free time, I want to try it out. Wednesday, March 5. 2008Knights 64 - end of Knight Trilogy (proposal)
This is a proposal of the third (and final) "knight game" created by Andy Lewicki. Since the original Knight Fight has become a really popular game (currently the 19th most played game out of 120 total), there is a good change that people will like its variants as well.
This game, named Knights 64, is full of fierce exchanges of blows, however, during the game there are quiet waters suddenly intertwined with rapid falls. I think in this game I achieved a good balance and elegance ... this is a game with equal chances for both side:
Comments? Friday, February 29. 2008Knights of Fury game proposal
My first intention was to write about rules of new games (implemented yesterday) but since the rules are still not posted yet (due to more important work to do) :-D, let me present another game idea of Andy Lewicki:
I would like to propose a fast adaptation of Knight Fight, this time on a smaller board, 8x8. It was suggested by some players that 8x8 may have some advantage over 10x10 board - frankly, it was my original idea which I gave up for a bigger board due to elegant usage of all digits from 0-9. Board 8x8 has its own limitations because the numbers with digits 7,8,9 cannot have their own mirrors. So, I had to modify some usage of these numbers. Rules are basically the same as for Knight Fight so let me talk about differences. Out of 64 numbers there are:
Management of these sets:
This game is very aggressive and fast moving due to relatively large number of non-mirror numbers and list of choices we will have. The board is smaller and this also contributes to the pace of this game. My own opinion is that a game of this kind can satisfy players who like (as the author says) an aggressive fight which can be quickly over, so the games would not last weeks, months or even years. Which is what most users really like. Comments please. Saturday, February 23. 2008Brain War game proposal
This game has been sent by Michael Coan and it belongs to a multi-player game category (a good example is our Run around the Pond and its variants).
Game Details:Based: Game is some-what based on the card game War - where each player flips over a card, highest card wins. Number of players: Between 2-10 players (works best with 5-7 players) Game lasts: 13 rounds Setup: Each player gets 13 cards - one of each "suit": 2,3,4,5,6,7,8,9,10,J,Q,K,A (Ace high, 2 low). (Player can see that cards in their hand & can see what cards the other player has left) Scoring:
Game Play:Round: Each round, a player chooses 1 card to play from their hand. The goal is to have the highest UNIQUE card. You can only use each card once. Round 1 example:
Round 1 example (cont): In this round, Player 3 wins this "war" with the highest card of a K. So Player 3 gets 5+8+13+2+8 points (36 points). Lets continue on with a round 2 example: Round 2 example:
Round 2 example (cont): In this round, Player 4 wins since he has the highest UNIQUE card. The two Aces take themselves out, and the 2 Queens take themselves out - leaving the winning card the 4. (So player 4 gets 56 points!) Continue for a total of 13 rounds. The goal is to have the highest played unique card each round. At the end of the game, the person with the most points win. Special Rules & Notes:ALL TIE RULE: If all cards tie another (example of 5 players: A,8,8,A,8) - then those points are rolled over to the next round - making the next round a VERY important round. If a tie like this happens on the last round, then those points are just "lost on the battlefield" ROUND TIME-OUT RULE: If a player times out during a round, by default the HIGHEST card left in the hand is used as a sacrifice - BUT the card does not count nor does this player win anything from this round. The card is just added to the "pot" for the others to win. So for example:
So for that example, Player 1 wins. Player 2 was not really playing, but just sacrificed their best card (14 points) to the battlefield for someone else to collect. So if a player does time out for 1 round, they would still be able to come back and continue the war... but at a slight disadvantage by losing their best card. I like this idea because BrainKing does not have many games for more than 2 players and it could be a great fun for everybody. Do not hesitate to add your comments. Monday, February 18. 2008Knight Fight game proposal
This new game proposal has been sent by Andy Lewicki, the author of the game called Cheversi, which is already implemented on BrainKing.
================================================== The game of Knight Fight is played on a 10x10 board. 100 squares are assigned, in a randomly fashion, numbers running from 00 to 99 (00, 01, 02, ..., 97, 98, 99). Each player has one knight of different color.The game starts by placing a (let's say white) knight on any chosen square on the board. If the chosen square is numbered with two different digits, let's say 57, then, as a consequence a mirrored number 75 is erased from the board making this square unusable for further game, which means, no knight may land on it till the end of the game. If a knight lands on a "double" number, let's say 66, then any other "double" number can be erased and the player decides which one depending on his/her strategy. After a player leaves a square to jump on another the square, the square he/she resided so far, becomes unusable for further game. A knight cannot land on an empty (unusable) square and also cannot land on a square which is under direct attack of the opponent's knight. The whole idea behind all the jumps is to outsmart the opponent and by choosing correct square to jump on trying to corner the opponent and leave him without a square to jump to. Game ends when on of the players has no place to land and the other player is a winner. ================================================== Any comments would be appreciated.
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