I would like to announce two interesting events. One of them is closely related to BrainKing and the latter one should help one of our partners with promoting their own action:
1) Many BrainKing users probably noticed the recent short unscheduled downtime of our game site. In fact, it took no more than one hour and was caused by a broken optical cable that connects BrainKing servers with the rest of the world. Since the site was not accessible for a really short time and proper actions were taken almost instantly, there were no negative consequences, everything is all right now, etc. However, I am sure that many people would feel better if they can be informed as soon as possible if something like that happens again. And that is why I have created a
BrainKing group on Facebook.
No matter what you think about Facebook, the indisprovable truth is that this social network connects more than 200 million users, so it really is one of the best places to contact a big group of people at once, and to deliver a simple message as quickly as possible. The address of BrainKing group is
http://www.facebook.com/group.php?gid=102006504268#/group.php?gid=102006504268 and if you want to stay tuned, please do not hesitate to visit this page and join. It is also the recommended place to discuss features and improvements of the upcoming major update of BrainKing game site itself - code name
BrainKing 3.0.
2)
Rake in Grass, the game developing company, offers a PROMO action - a giveaway of one of their game
Larva Mortus (
http://larvamortus.rakeingrass.com) in case you follow their Twitter account
http://twitter.com/rakeingrass. There is no catch - this time you are even not obliged to purchase a BrainKing membership to get a free game. Just follow these simple instructions and collect the prize. Since all Rake in Grass guys are very good friends of mine, I can guarantee the legitimacy of the promotion and recommend it to everyone.
And back to the source code.
Comments
Tue, 29.12.2009 18:59
hmm... seems like the simpler solution (no weekends at all) does not mean the simplest tra nsition between the two [...]Comments ()
Tue, 29.12.2009 18:56
The only point I see in using weekend days is when you play 1 or 2 day games but only get online 5 days a week (an [...]Comments ()
Tue, 29.12.2009 03:01
Interesting idea. How many day s would you add? And there sho uld be some limitation of maxi mum days used in a row, [...]Comments ()
Mon, 28.12.2009 18:07
If simplicity is the key, why have weekend days at all? Woul dn't it be simpler just to abo lish them? Just give a f [...]Comments ()
Sun, 27.12.2009 23:45
I'm not a fan of having sat/su n be the fixed weekend days. I like the current flexible cal endar, because I am a st [...]Comments ()
Wed, 16.12.2009 18:27
"I never go to the homepage, s o I..." How do you sign in then?Comments ()
Fri, 11.12.2009 16:51
I never go to the homepage, so I don't know how much utility that would be. I'd love to se e that on the homepage, [...]Comments ()
Mon, 07.12.2009 03:08
Not unless you calm the proces sor work load to a lower level .Comments ()
Sat, 05.12.2009 10:05
That is funny my friend, it wa s the same for me. I did a spe ed check and elsewhere i was g etting over 10mbs, but B [...]Comments ()
Sat, 05.12.2009 09:06
A problem we could face is whe n the site is down or extremel y slow (as it was for me yeste rday´s night). Trying t [...]Comments ()
Sat, 05.12.2009 05:21
Would it be possible to have G ame Notation as a Mouse over. Maybe in a transparent box of some sort that would po [...]Comments ()
Sat, 05.12.2009 05:08
On the same subject, i got one of my computer magazine email s the other day. It was all ab out the fact they think [...]Comments ()
Sat, 05.12.2009 01:35
Right, there should be no hori zontal scrollbar. I don't like them either.
Fri, 04.12.2009 21:00
I am not a programmer so I am not sure if this is an option. Can you make it a fixed widt h at a certain distance [...]Comments ()
Fri, 04.12.2009 13:19
All I can say is that I don't think I would care either way if it was fixed or flexable - would probable say fixed [...]Comments ()